Free Online Game Promotes Piggybank Prowess
The Great Piggybank Adventure focuses on four main elements of personal finance: goal setting, saving and spending wisely, the basics of inflation, and diversifying funds. Throughout the game, players must make choices that will affect their financial plans, use different investment strategies, and choose personal dream goals.
Read the story here.
Lego to Market Board Games in U.S.
Danish toymaker Lego Group plans to start selling board games in the United States this summer as it extends its business beyond colorful building blocks. The company will announce 10 board games at the American International Toy Fair, which begins Sunday in New York.
Read the story here.
Hitler Youth Board Game to be Sold at Auction
British children of the time were playing marbles and hidding in air raid shelters.
But for youngsters under the Third Reich, this board game was invented to teach them the tactics of warfare – against a British foe.
The war time amusement, Adlers Luftverteidigungs spiel, which translates as the Eagle Air Defence Game, involves two or more players attacking enemy positions on a geographically illustrated board while defending friendly territory.
Read the story here.
British children of the time were playing marbles and hidding in air raid shelters.
But for youngsters under the Third Reich, this board game was invented to teach them the tactics of warfare – against a British foe.
The war time amusement, Adlers Luftverteidigungs spiel, which translates as the Eagle Air Defence Game, involves two or more players attacking enemy positions on a geographically illustrated board while defending friendly territory.
Youngsters Use Game to Explore British Museum
Responding to a brief to design an engaging and educational game, GRDD, a graphics and interactive consultancy, has developed Time Explorer, an isometric puzzle and action game which aims to be historically accurate and reference objects from the museum’s collections.
Read the story here.
Activists Develop Computer Games as a Fun Way to Inform the Public
There is something meaningful about playing a game and ultimately being the hero.
Never did I think that it would also be a way to help activists bring life to the problems that they see around the world.
An article in FLYP magazine brought activist gaming to my attention; people are developing computer games that put the player into real-life situations happening all over the world.
Read the story here.
Experts Tout Board Games for Fun Learning
Disconnect the Xbox, uninstall the computer game software and close the laptop. You want your child to have fun but learn at the same time, at a fraction of the cost? Play a board game, experts say.
Read the story here and discuss it in the forum.
A New School Teaches Students through Videogames
An 11-year-old boy taps furiously on a laptop, blasting enemies as he weaves through a maze. They wipe him out before he can reach the end — game over. Frustrated, he opens the game’s programming window, adjusts the gravity setting, and this time bounds over the baddies. Victory!
This could be the future of American education, and that’s not necessarily a bad thing. The Quest to Learn school opened last September in Manhattan, welcoming the first class of sixth-graders who will learn almost entirely through videogame-inspired activities, an educational strategy geared to keep kids engaged and prepare them for high-tech careers.
Read the story here and discuss it in the forum.
Hellesdon Youngsters’ Board Game Launched
A board game designed by Norwich schoolchildren has been launched in John Lewis.
Youngsters from Kinsale Junior School in Hellesdon were on hand to demonstrate how to play Norfolk’s Fine Food, an innovative game in which players have to collect locally produced ingredients to create a healthy meal.
See the story here and discuss it in the forum.
Computer Game in Classrooms is Far from a Disaster
An oil spill is threatening the citizens and environment of New City.
Several teams are working to solve the problem, but it is not easy. Shady vendors, ethical roadblocks and moral dilemmas complicate each new task.
This is the world of “SPILL,” a virtual-reality game that aims to teach kids environmental and business concepts such as negotiating, teamwork and ethics. It is being played by about 10,000 students in 47 states between Oct. 13 and Nov. 25.

